Axios Gaming

April 03, 2023
Happy Monday.
In a complete amateur move, I got my kids excited about two video games at the same time and now we keep having to make Hard Choices about what to play.
Today's edition: 1,496 words, a 5.5-minute read.
đŁ Situational awareness: The Department of Justice filed an antitrust complaint against Activision Blizzard on Monday, accusing the company of imposing an effective âsalary capâ in its esports leagues, Reuters reports.
1 big thing: Nintendo goes Hollywood
Illustration: AĂŻda Amer/Axios
Nintendoâs biggest release this April isnât a video game. Itâs "The Super Mario Bros. Movie" debuting this Wednesday.
Why it matters: After decades of operating with a fervent focus on making acclaimed video games, Nintendo is now testing its potential as a cross-medium entertainment powerhouse.
- Itâs a heady expansion for what is arguably the most successful video game company of all time, one worth more than $45 billion.
- And itâs been a long time coming.
Driving the news: Buzz from the Mario movieâs premiere Saturday has been positive, though reviews have yet to run.
- The animated feature, which features Chris Pratt as the voice of Mario, was co-financed by Nintendo and Universal and co-produced by Nintendo and "Despicable Me" studio Illumination.
- The game and animation companies worked so closely together that, in 2021, Nintendo added Illumination chief Chris Meledandri to its board of directors, the only member from outside the companyâs native Japan.
- The Mario movie follows another uncharacteristic push from Nintendo â into theme parks with the opening of Super Nintendo World at Universal Studios Hollywood in February.
Between the lines: Despite its popularity, Nintendo has resisted going the route of Disney or DC Comics to transport its world-famous characters into TV or movies.
- Since the 1980s and the early era of Donkey Kong, Mario and Zelda, Nintendo merchandised its characters for dolls, apparel, even breakfast cereal, but its unpopular 1993 live-action Super Mario Bros. movie was an outlier and perhaps a cautionary tale.
- In 2015, however, months before his death and while Nintendo struggled to promote its disappointing Wii U console, then-Nintendo of America president Satoru Iwata said the company needed to be more âproactiveâ in extending its intellectual property beyond games.
- A year later, Iwataâs successor announced Nintendoâs plans to make a movie, and the Mario film project with Illumination was revealed in early 2018.
The big picture: Nintendo is usually a trendsetter within gaming, thanks to daringly innovative devices like the Wii and Switch, but its movie move drops it midstream into the fast-flowing trend of games-turned-movies-and-shows.
- Old Nintendo rival Sega broke that spell with a pair of "Sonic the Hedgehog" movies, the first in 2020, which have earned $700 million at the box office worldwide.
- Sonyâs PlayStation division also hit big with 2022âs live-action "Uncharted" and again with this yearâs HBO smash adaptation of "The Last of Us" (which, as with the Mario movie, was billed as a joint creative effort of game people with TV/movie folks).
- Even Apple TV+ just debuted a Cold War thriller thatâs based on the licensing of the Russian game Tetris, which also heavily features actors playing Nintendo execs.
- The turnaround comes from several factors: creators with reverence for the source material, the attachment of big stars to some projects and deft choices about how much of a game to adapt to a non-game project.
Whatâs next: Nintendo hasnât announced more movies, but Mario actor Pratt has teased that the film ends with a clue as to what may come next.
- As Iwata told a Nintendo investor in 2015: âYou might be unsatisfied with our pace of IP utilization, but we ask for your understanding.â
2. E3 nixed, sort of
E3 2018. Photo: Christian Petersen/Getty Images
E3 is off again, though industry players will still attempt to make mid-June a promotional spectacle for corporate video games.
Driving the news: The Entertainment Software Association and events company ReedPop announced E3âs cancellation Thursday, after news broke on IGN.
- âWe appreciate and understand that interested companies wouldnât have playable demos ready and that resourcing challenges made being at E3 this summer an obstacle they couldnât overcome," Kyle Marsden-Kish, ReedPop's global vice president of gaming, said in a statement.
- Nintendo, Sega and Ubisoft â all big traditional E3 exhibitors â had already announced theyâd skip this yearâs show.
Be smart: The cancellation of E3 does not mean the cancellation of everything the industry and public associate with E3.
- Still happening: Promotional showcase events for Xbox (June 11), Ubisoft (June 12) and possibly other big publishers, now clustering around Summer Game Fest (June 8), a combo promotional stage show and smaller-scale, hands-on play space with some upcoming games.
- No longer happening: The multiday trade show at the Los Angeles Convention Center, where game publishers pay for massive booths, attendees play hands-on builds of upcoming games and press and retail buyers meet with company leaders.
3. Need to know
đŽ The National Labor Relations Board has found merit in two of three claims levied against Activision Blizzard last August, one which alleged the surveillance of Blizzard employees who walked out over the Supreme Courtâs Roe v. Wade ruling. A third charge, involving cutting off a Slack chat channel, had been withdrawn.
- The Communication Workers of America, which filed the charges, celebrated the decision, while Activision Blizzard has declined a settlement, saying the presence of staffers at a worker walkout was for security and interactions with the press.
â ď¸ New training software for Javelin anti-tank missiles will run on Epic Gamesâ Unreal Engine 4, the Military Times reports.
đ° CD Projekt RED reported a net profit of 347 million PLN ($81 million) for 2022 as it rebounds from the calamitous late 2020 launch of Cyberpunk 2077. But the company has had to restart development of Project Sirius, an upcoming Witcher game, forcing 43 million PLN ($10 million) in impairment charges.
âď¸ Vampire Survivors, the catchy indie game about surviving hordes of swarming enemies, beat out Elden Ring, God of War: RagnarĂśk and others to win Best Game at the 2023 BAFTA Games Awards.
âšď¸ Naughty Dog has acknowledged the glitchy technical performance of the PC release of The Last of Us Pt.1, which was ported from PlayStation by Iron Galaxy. Major patches are in the works, the studio says.
đ˛ Sega released a real, free Sonic spinoff game on April Foolâs Day. Its title: The Murder of Sonic the Hedgehog.
4. Our AI interview test, part 2
Immortality. Screenshot: Half Mermaid
I recently used an AI chatbot to help me interview winners of the Independent Games Festival and Game Developers Choice Awards.
- Interviewees picked a word, then ChatGPT wrote a question for them using their word.
- Nine interviews total; first three ran last week, middle three are below.
Fourth developer(s): Sony PlayStationâs Michael Kent and Jodie Kupsco, after winning Best Audio for God of War RagnarĂśk.
- Their word: âbanana.â
- The AI-generated question: "Sound design in God of War RagnarĂśk is known for its attention to detail and immersive experience. Can you walk us through your creative process when developing audio for specific gameplay elements, such as combat or environmental sounds? And on a fun note, did you use any unusual objects or sounds â like a banana or any other unconventional items â in the creation of the game's audio effects?"
- Kentâs answer: âWhen Kratos or Atreus does a big finisher move, like a kill move, it's really gory and visceral. So we had a bunch of vegetables and a bunch of different fruits and stuff and totally destroyed them for the game. And that's what you're hearing when you're pulling apart a Draugr or whatever.â But ⌠were any of those bananas? âIt was celery, cabbages, things like that.â
Fifth developer(s): Half Mermaidâs Sam Barlow, Natalie Watson and Connor Carson, after winning Best Narrative for Immortality.
- Their word: âfirst-person shooters.â
- The AI-generated question: "Immortality is a departure from your previous work in the first-person shooters genre. What inspired you to shift your focus to a more narrative-driven game, and what were some of the unique challenges you faced when creating a game that prioritizes storytelling over traditional first-person shooter mechanics?
- Barlowâs answer: âTotally honestly, we ran out of bullets, so we were forced to pivot outside of the first-person shooter genre.â
- Note: The joke here is that Half Mermaid never made first-person shooters, so ChatGPTâs question, egged on by the developers' prompt, is nonsensical. Observed Barlow: âI think that says everything you need to know about ChatGPT.â
Sixth developer: BlueTwelve Studioâs Swann Martin-Raget after winning Best Debut for Stray.
- His word: âcat.â
- The AI-generated question: "Stray places the player in the role of a cat navigating a futuristic cityscape. Can you tell us about the process of designing the game from a feline perspective, and what challenges arose when trying to create a game that both accurately portrays cat behavior while also being enjoyable and engaging for players?"
- His answer: âThatâs a very good question, Chat GPT, thank you for asking. It's extremely challenging, because we have a middle ground between level design and level art that is really hard to find for us." He explained that in many city-based games, artists can place pipes or air conditioning units outside buildings as simple decorative elements, but that in Stray, players see such objects and are tempted to interact with them. âSo we had to do a lot of iterations to make sure that we reached a visual quality that we wanted, but it was also, from a cat perspective, fun to play around and move around without getting lost.â
Takeaways so far: Chat GPT is sometimes confidently wrong.
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đŚ Find me on Twitter: @stephentotilo.
Thank you to Peter Allen Clark for editing and Kathie Bozanich for copy editing this newsletter.
Still going to LA this June.
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