All Gaming stories

A developer's four-day workweek

"Bugsnax." Image: Young Horses

Bugsnax developer Young Horses is permanently altering its workweeks to only four days in an effort to create a healthier work-life balance at its studio.

Why it matters: The video game industry is known for intense crunch, but moving away from even 40-hour workweeks is proof that model doesn't need to be the norm.

Ubisoft names Igor Manceau as new creative boss

"Riders Republic." Image: Ubisoft

Gaming giant Ubisoft has appointed Igor Manceau as its new chief creative officer, more than a year after that position was vacated amid a company-wide misconduct scandal.

Why it matters: Ubisoft has been trying to convey a sense of lessons learned, as it attempts to right a company rocked by scandal and, just before that, a spate of underperforming games.

Tripwire CEO out after tweeting support of Texas abortion law

Tripwire's latest game, "Maneater." Screenshot: Tripwire Interactive

The head of Georgia-based game development studio Tripwire Interactive parted ways with the company Monday, two days after tweeting his support for Texas’ new abortion ban.

Why it matters: Tripwire CEO John Gibson's support of a law critics are calling "draconian" and dangerous sparked instant outrage.

Nintendo’s "queer-coded" villain divides gamers' opinions

Screenshot: Nintendo

The summer remake of 2011’s “The Legend of Zelda: Skyward Sword” has spurred new reactions to the game’s lead villain, Ghirahim, who some players and critics regard as homophobic.

Why it matters: The mixed feelings about Ghirahim go beyond whether “Zelda” players think the character is interesting or offensive but whether queer gamers, specifically, want to reject or reclaim him.

Twitch engagement drops after users protest company's handling of hate

Data: Gamesight Analytics; Chart: Jared Whalen/Axios

The number of people watching and streaming on Twitch was down significantly yesterday, the day of a user protest over the platform’s failure to effectively deal with hate speech.

Why it matters: The drop-off in usage proved the concerns resonated with a lot of Twitch users, even if the decline wasn’t big enough to have a major economic impact on the Amazon-owned company.

Twitch streamers go dark in protest

Twitch logo. Photo: Martin Bureau/AFP via Getty Images

Many Twitch streamers went dark on Wednesday in protest of what they view as a failure on the platform's part to protect streamers from hate speech and attacks.

Why it matters: The daylong boycott is part of an ongoing effort by streamers to draw attention to targeted abuse known as hate raids.

After "Cyberpunk 2077" disaster, CD Projekt Red delays upcoming releases

Image courtesy of CD Projekt Red

Although next-gen versions of "Cyberpunk 2077" and "The Witcher 3" are still slated to release late this year, CD Projekt Red is acknowledging both might be further delayed.

Why it matters: Following a disastrous launch for "Cyberpunk 2077" after releasing the game too early, CD Projekt Red seems to have learned its lesson.

Atari classic "Centipede" returns

"Centipede: Recharged." Screenshot: Atari

A new version of the classic Atari game “Centipede” will be released for consoles and PC in late September under the name “Centipede: Recharged” and sporting a more futuristic look. (Trailer here)

Driving the news: The game’s lead developer, Adam Nickerson, first partnered with Atari for last year’s “Missile Command: Recharged,” which revamped another classic in a similar style.

Finally, a video game about the Ever Given

Screenshot: Napas Torteeka

A newly revealed PC game called “Whatever” will give players a rough approximation of what it’s like to steer a container ship through a tight canal, a half year after its inspiration, the Ever Given, got unstuck from the Suez.

Why it matters: For all the thousands of video games that are made each year, it’s rare that one is based, however loosely, on the news.

Video game developers struggle to fix "crunch culture"

Naughty Dog co-presidents Neil Druckmann (left) and Evan Wells. Photo: Mintaha Neslihan Eroglu/Anadolu Agency/Getty Images

Game developers aired diverging views this weekend about whether encouraging developers to work "passionately" on a game is cover for inducing them to work too much.

Why it matters: Crunch has been accepted as a real, impactful issue within the game industry, but there still isn't a simple fix applicable to the entire sector.