Virtual reality

Facebook's Oculus buys VR company behind Beat Saber

A promotional image for Beat Saber
Image: Beat Games

Facebook said Tuesday in a blog post that its virtual reality unit is buying Beat Games, the company behind Beat Saber, one of the most popular games for its Oculus devices.

Why it matters: The move comes as a sign that Facebook continues to believe in — and put money into — VR even as the industry has slowed more than some had hoped.

Preparing for a future of augmented reality

An image of Osma.ai, an augmented reality art project in which a terrarium is watered based on how many likes its AI-generated selfies get on Instagram
An image of Osma.ai, an augmented reality art project in which a terrarium is watered based on how many likes its AI-generated selfies get on Instagram. Photo: Ina Fried/Axios

There are technology breakthroughs still needed before we get to strap on a pair of affordable, lightweight augmented reality-glasses with all-day battery life that seamlessly overlay information over an unobstructed view of the real world — but the time to start preparing for that future is now.

Why it matters: Augmented reality offers a range of enticing possibilities, but also will raise fresh concerns about privacy, advertising and just how much we want our lives to revolve around constant connectivity.