Video games

High school esports goes mainstream

An illustration of a gaming console controller and football
Illustration: Aïda Amer/Axios

PlayVS, a software startup that allows high school students to compete on varsity esports teams through their schools, just closed a $50 million Series C, bringing its total funding to $96 million in just 13 months.

Where things stand: Through an exclusive partnership with the NFHS (the NCAA of high school sports), as well as deals with game publishers, PlayVS hosts and streams matches, compiles stats and standings and sets up leagues to allow neighboring schools to compete against each other.

Violent video games don't cause mass shootings

Violent video games — as well as television and movies — have been a frequent scapegoat for acts of real-world violence.

Reality check: It's hard to ignore the fact that video games are popular all over the world, yet mass shootings aren't common in most of those places. Naturally, that was the case put forth by the Entertainment Software Association, the video game industry's trade group.